Posts Tagged ‘media production’

Your TV Feed

by per

Feedr Tv Streaming Concept

Feedr is a concept I am working on. The name is a play on “News Reader” – just like a reader makes your favorite blogs and online news available from within one interface, feedr allows you to search newly blogged-about videos. The idea is that you enter a search word/term, and the software searches blog posts tagged with those words that include videos. What you get in the feedr player is a continuous stream of videos. There are controls to pause, skip ahead and back, and there is a link to the original video.

I am posting this to get some feedback on the idea. I want to keep the interface extremely minimal – the inspiration is a TV, but instead of a predetermined set of channels, you ‘zap’ by entering search terms, and the channels are ever changing – reflecting the current online trends and discussions. As soon as I get a working prototype up and running, I will post a link here.

Signal and Noise

by per

Signal and Noise Logo Art

Signal and Noise, the interdisciplinary arts festival presented by VIVO, is underway in Vancouver, BC. This year’s theme is “Media Intercourse”, featuring artists from Sweden, Austria, Holland, the UK, France and North America. There are live shows tonight and tomorrow (Friday April 18th and Saturday April 19th). The programming consists of a closed-door event, “Diffusion” from 9pm sharp until about 10pm., Live music from 10.30pm, and ongoing installations. Doors open at 8pm. and tix are $15 for a whole night.

MIT Media Lab – talk at SFU

by per

Picture This! by Cati Vaucelle

Cati Vaucelle [blog, Interview], Researcher in the Tangible Media Group at SFU Media Lab, is scheduled for a talk at SFU Surrey, May 2nd at 10.30 a.m. Sign up here ($25, free for SFU students + Alumni). This is going to be a really interesting event!

Vaucelle proposes a new genre of human-computer interaction: Gesture Object Interfaces. Gestures promise the potential for a person to interact with technology using her entire body and spectrum of movement, rather than being limited by the ‘traditional’ human-computer interaction paradigm of keyboard and mouse.

Read more…